<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-36741654</id><updated>2011-12-14T19:10:26.395-08:00</updated><category term='geometry'/><category term='linux'/><category term='KDE'/><category term='j2me'/><category term='S60'/><category term='puyo'/><category term='mobile games'/><category term='java'/><category term='symbian'/><category term='sis'/><category term='programming'/><category term='handy'/><category term='graphics'/><category term='unix firefox flash player ubuntu'/><category term='scim'/><category term='dos'/><category term='online courses'/><category term='game'/><category term='X11'/><category term='mesh'/><category term='opengl es'/><category term='netbeans'/><category term='batch'/><title type='text'>Graphics makes fun!</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>20</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-36741654.post-5046042056256240432</id><published>2008-08-07T12:03:00.000-07:00</published><updated>2008-08-07T12:12:57.746-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile games'/><category scheme='http://www.blogger.com/atom/ns#' term='puyo'/><category scheme='http://www.blogger.com/atom/ns#' term='j2me'/><title type='text'>PuyoMobile 0.4 release</title><summary type='text'>A new version of Puyo Mobile is now available.Highlight in this release is(1) Game level support. The level will be increased when you win every 50 points. The falling speed of the balls will be faster. The level is saved together with your points in the scoreboard.(2) Multiple language support. Initially you can switch to English or Chinese.(3) Blinking effects when the balls are going to be </summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/5046042056256240432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=5046042056256240432' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/5046042056256240432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/5046042056256240432'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2008/08/puyomobile-04-release.html' title='PuyoMobile 0.4 release'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-8110136697492776547</id><published>2008-05-20T14:22:00.000-07:00</published><updated>2008-05-20T14:27:52.687-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='unix firefox flash player ubuntu'/><title type='text'>Installed Ubuntu 8.04</title><summary type='text'>Just installed ubuntu 8.04 as my 3rd OS on my 3.5-year-old laptop. The installation went quite smoothly. Even my bluetooth dongle works out of box. I can open my N95's directory quite easiy and copy back and forth files.The only annoyance was that the firefox 3.0b5 didn't work with the Adobe flash player 9. However, today I manually installed 3.0 rc1 and flash player 10. It works like a charm!</summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/8110136697492776547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=8110136697492776547' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/8110136697492776547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/8110136697492776547'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2008/05/installed-ubuntu-804.html' title='Installed Ubuntu 8.04'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-582834690352850726</id><published>2007-12-28T10:22:00.000-08:00</published><updated>2007-12-30T02:34:58.381-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='java'/><category scheme='http://www.blogger.com/atom/ns#' term='j2me'/><category scheme='http://www.blogger.com/atom/ns#' term='handy'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>Puyo Mobile 0.3 has been released.</title><summary type='text'>At last I've got some time to add the sound features to Puyo Mobile. Various minor issues on Nokia phones have also been ironed out. In addition, the project file is updated so that you can download the source file and load it in Netbeans 6.0.This is the direct download link for the zipped jar and jad if you're eager to try it.Have fun!</summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/582834690352850726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=582834690352850726' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/582834690352850726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/582834690352850726'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2007/12/puyo-mobile-03-has-been-released.html' title='Puyo Mobile 0.3 has been released.'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-3153839947602252481</id><published>2007-12-27T13:40:00.000-08:00</published><updated>2007-12-27T13:41:54.726-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='java'/><category scheme='http://www.blogger.com/atom/ns#' term='netbeans'/><category scheme='http://www.blogger.com/atom/ns#' term='j2me'/><title type='text'>Update from Netbeans 5.5 to Netbeans 6.0</title><summary type='text'>When I update from Netbeans 5.5 to 6.0, I can't start the emulator for J2ME development anymore. Later I've found that the problem is that Netbeans 6.0 is bundled with WTK(Wireless ToolKits) 2.5.2, whereas the 5.5 uses WTK 2.2. Then I go to the menu "Tools"-&gt;"java platforms" and remove the WTK 2.2. After removal, you'll see the project icons using J2ME show some errors in the "Project Navigator" </summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/3153839947602252481/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=3153839947602252481' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/3153839947602252481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/3153839947602252481'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2007/12/update-from-netbeans-55-to-netbeans-60.html' title='Update from Netbeans 5.5 to Netbeans 6.0'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-7085849074768511970</id><published>2007-12-26T00:26:00.000-08:00</published><updated>2007-12-27T13:40:09.082-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KDE'/><category scheme='http://www.blogger.com/atom/ns#' term='scim'/><category scheme='http://www.blogger.com/atom/ns#' term='linux'/><category scheme='http://www.blogger.com/atom/ns#' term='X11'/><title type='text'>autostart scim under KDE4</title><summary type='text'>Yesterday I installed KDE4 on my linux system. I wanted to automatically start the chinese input method support scim after log into the KDE4 desktop from kdm. I took some advices from internet and added .xim in my home directry. The content of the .xim is as follows:export XMODIFIERS="@im=SCIM"export GTK_IM_MODULE=scimexport QT_IM_SWITCHER=imsw-multiexport QT_IM_MODULE=scimscim -dHowever it </summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/7085849074768511970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=7085849074768511970' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/7085849074768511970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/7085849074768511970'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2007/12/autostart-scim-under-kde4.html' title='autostart scim under KDE4'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-3962944210897762998</id><published>2007-11-04T12:24:00.000-08:00</published><updated>2007-11-04T12:33:26.609-08:00</updated><title type='text'>crysis demo looks nice.</title><summary type='text'>Yesterday I downloaded the crysis demo  and played a little bit. The graphics and physics effects look great. On my 3-year old laptop with a 1.6G centrino CPU and Raedon 9700 graphics card it runs still quite fluently.Some tips if you're new to this game:1. Don't waste your ammo. It's limited! However you can pick up guns when killing an enemy and take their ammos.2. Use the jeep equipped with a </summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/3962944210897762998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=3962944210897762998' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/3962944210897762998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/3962944210897762998'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2007/11/crysis-demo-looks-nice.html' title='crysis demo looks nice.'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-6044847720653210581</id><published>2007-09-27T02:31:00.000-07:00</published><updated>2007-09-27T02:54:33.486-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='batch'/><category scheme='http://www.blogger.com/atom/ns#' term='dos'/><category scheme='http://www.blogger.com/atom/ns#' term='programming'/><category scheme='http://www.blogger.com/atom/ns#' term='symbian'/><category scheme='http://www.blogger.com/atom/ns#' term='sis'/><title type='text'>general makesis</title><summary type='text'>When I'm trying to pick up some dev work on my mirrlicht project, I came across a little annoying problem for Symbian development.  That is to write a small tool which can take symbian package file containing relative paths. The relative paths make it easier to switch between different SDK installations.There is a tip here suggesting to use option -d"Your epoc root dir" when you call makesis. </summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/6044847720653210581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=6044847720653210581' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/6044847720653210581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/6044847720653210581'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2007/09/general-makesis.html' title='general makesis'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-7762541736826405673</id><published>2007-05-25T02:58:00.001-07:00</published><updated>2007-05-25T03:12:54.142-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='S60'/><category scheme='http://www.blogger.com/atom/ns#' term='opengl es'/><title type='text'>OpenGL ES problem on N73</title><summary type='text'>I've recently got an N73 from my company. Since this phone (or mobile computer if you prefer to call it this way) includes a software OpenGL ES renderer, I'm eager to try if the sample programs included in the Nokia OpenGL ES 1.1 plugin run on a real device. After I compiled a very simple sample SimpleCube and installed it on my N73, the testing result is disappointing because the rotated cube </summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/7762541736826405673/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=7762541736826405673' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/7762541736826405673'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/7762541736826405673'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2007/05/opengl-es-problem-on-n73.html' title='OpenGL ES problem on N73'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-1496265362789910481</id><published>2007-03-27T02:04:00.000-07:00</published><updated>2007-03-27T02:06:27.520-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='graphics'/><category scheme='http://www.blogger.com/atom/ns#' term='online courses'/><title type='text'>online siggraph presentation videos</title><summary type='text'>2003-2006 siggraph presentation videos are online available at http://encore.siggraph.org/menu.asp. It's great! I find the courses presentations are very useful for graphics people.</summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/1496265362789910481/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=1496265362789910481' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/1496265362789910481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/1496265362789910481'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2007/03/online-siggraph-presentation-videos.html' title='online siggraph presentation videos'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-529431238306935847</id><published>2007-03-09T05:21:00.000-08:00</published><updated>2007-03-09T06:04:30.209-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mesh'/><category scheme='http://www.blogger.com/atom/ns#' term='geometry'/><title type='text'>Wedge</title><summary type='text'>Recently I came across to the mesh library "vcg"(browse source , project page) developed by Visualization and Computer Graphics Lib in Italy. In one of the header file, I saw the term "wedge". Then I looked up in wikipedia and didn't find this term pertaining to computer graphics. After a short while googling, I found that this was originally described in the following paper.Hugues Hoppe. </summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/529431238306935847/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=529431238306935847' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/529431238306935847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/529431238306935847'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2007/03/wedge.html' title='Wedge'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/__AdaYueiegU/RfForZ1VMLI/AAAAAAAAAAM/AmVgOzK1EhI/s72-c/wedge.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-3530856987008503671</id><published>2006-12-06T13:31:00.000-08:00</published><updated>2006-12-07T13:03:11.666-08:00</updated><title type='text'>Irrlicht runs on Pocket PC emulator</title><summary type='text'>The WinCE branch in the mirrlicht project now has the first screen shot. It's just a simple MD2 animated figure with a static text GUI element. The porting is developed using MS Visual Studio 2005.  The rendering is performed by an OpenGL ES software implementation -- Rasteroid from Hybrid.  It runs on a Pocket PC 2003 emulator. However, the frame rate is very low on the emulator (like showing </summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/3530856987008503671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=3530856987008503671' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/3530856987008503671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/3530856987008503671'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2006/12/irrlicht-runs-on-pocket-pc-emulator.html' title='Irrlicht runs on Pocket PC emulator'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-8603383271847972303</id><published>2006-12-02T09:38:00.000-08:00</published><updated>2006-12-02T09:41:31.646-08:00</updated><title type='text'>PuyoMobile update 0.1.1</title><summary type='text'>The download link of PuyoMobile is updated to 0.1.1, which fixes the slugglish key response problem.  The source code is also updated, accordingly. Check the project webpage http://limingchina.googlepages.com/puyopuyo.</summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/8603383271847972303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=8603383271847972303' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/8603383271847972303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/8603383271847972303'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2006/12/puyomobile-update-011.html' title='PuyoMobile update 0.1.1'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-1719368518174968189</id><published>2006-11-30T07:12:00.000-08:00</published><updated>2006-12-01T03:24:44.342-08:00</updated><title type='text'>mIrrlicht has its own homepage.</title><summary type='text'>Since google now offers up to five personal webpages  for Google Page Creator, I applied a new one mirrlicht.googlepages.com for the mobile porting of irrlicht project. In the developer section, you might find some useful information for building the project.</summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/1719368518174968189/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=1719368518174968189' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/1719368518174968189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/1719368518174968189'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2006/11/mirrlicht-has-its-own-homepage.html' title='mIrrlicht has its own homepage.'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-1476125975199552292</id><published>2006-11-24T11:06:00.000-08:00</published><updated>2006-11-24T11:18:23.965-08:00</updated><title type='text'>Puyo puyo mobile edition 0.1 released!</title><summary type='text'>This mobile edition is developed with NetBeans 5.5. It runs on J2ME platform and has been tested on my Siemens CX65. Download the zipped executables and source code on the project page. The latest source code shares the same subversion depot with the J2SE version.</summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/1476125975199552292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=1476125975199552292' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/1476125975199552292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/1476125975199552292'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2006/11/puyo-puyo-mobile-edition-01-released.html' title='Puyo puyo mobile edition 0.1 released!'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-4667008250642837639</id><published>2006-11-20T09:42:00.000-08:00</published><updated>2006-11-20T10:14:04.746-08:00</updated><title type='text'>New screenshot of irrlicht symbian port</title><summary type='text'>Time to release a new screenshot and a video clip. Now the scene becomes more interesting. It's a Quake3 map with two animated faeries. This roughly corresponds the Collision example included in the irrlicht engine. In addition, the user can navigate in the small castle scene.The video clip you can download here.(Note: currently in the mirrlicht subversion depot on google code,  I use a different</summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/4667008250642837639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=4667008250642837639' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/4667008250642837639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/4667008250642837639'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2006/11/new-screenshot-of-irrlicht-symbian-port.html' title='New screenshot of irrlicht symbian port'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-1064524381528457018</id><published>2006-11-14T12:02:00.000-08:00</published><updated>2006-11-30T05:10:03.050-08:00</updated><title type='text'>Porting irrlicht to Symbian platform.</title><summary type='text'>Recently, I'm trying to port a popular open-source graphics engine irrlicht onto mobile platforms. The first target is nokia's S60. Some preliminary results have been achieved. Have a look! (Screen shot, Video clip).Latest source code can be download here with a subversion client tool. The trunk contains the ported code and synced with revision 301(13.11.2006) of the sourceforge svn depot of </summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/1064524381528457018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=1064524381528457018' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/1064524381528457018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/1064524381528457018'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2006/11/porting-irrlicht-to-symbian-platform.html' title='Porting irrlicht to Symbian platform.'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-4728066599621634053</id><published>2006-11-04T08:42:00.000-08:00</published><updated>2006-11-04T11:31:54.298-08:00</updated><title type='text'>Puyo puyo - A puzzle game written in java</title><summary type='text'>Just published a puzzle game called "Puyo Puyo". The project is hosted using google's project hosting service and written in java. The license is LGPL.Currently it has a simple project homepage at http://limingchina.googlepages.com/puyopuyo.If you have NetBeans 5.5 installed, you can check out all the files under /trunk/puyo and directly open it using the IDE. Of course if you are familiar with </summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/4728066599621634053/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=4728066599621634053' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/4728066599621634053'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/4728066599621634053'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2006/11/puyo-puyo.html' title='Puyo puyo - A puzzle game written in java'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-5284038474844827883</id><published>2006-11-01T05:13:00.000-08:00</published><updated>2006-11-01T06:36:24.772-08:00</updated><title type='text'>Raytraced balls with refraction using FX Composer</title><summary type='text'>I've tweaked a little bit the raytrace.fxproj shipped with FX Composer 1.8 from NVidia. Originally the raytracer support only reflection. I tried to show refraction (Figure 1)  instead of reflection (Figure 2).Figure 1. Raytraced balls with refractionFigure 2. Raytraced balls with reflectionThe following gives some details about the tweak.First of all, we need to specify a transmittance </summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/5284038474844827883/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=5284038474844827883' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/5284038474844827883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/5284038474844827883'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2006/11/raytraced-balls-with-refraction-using.html' title='Raytraced balls with refraction using FX Composer'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-66013380688087650</id><published>2006-10-30T04:52:00.000-08:00</published><updated>2006-10-30T04:59:21.541-08:00</updated><title type='text'>Becomes a wikipedian.</title><summary type='text'>Today I've written a wiki page for "visual hull", which is the topic researched during my PhD work. Huuurah! Now I became a member of the more than 2.5 millions  wikipedian.</summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/66013380688087650/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=66013380688087650' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/66013380688087650'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/66013380688087650'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2006/10/becomes-wikipedian.html' title='Becomes a wikipedian.'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-36741654.post-116204121340703391</id><published>2006-10-28T06:06:00.000-07:00</published><updated>2006-10-30T04:50:49.813-08:00</updated><title type='text'>"GrahpicsMakesFun" (GMF) opens!</title><summary type='text'>I'm going to use my msn space as a blog dedicated to hobby, social activities. So this blog is created to serve as a tech-oriented one (especially computer grahics) .Initially I want to give it a name rendermania to match the nickname on my portal site on google pages. However, somebody else has already registered this name. Then I gives it a relatively long name "GrahpicsMakesFun" (GMF).</summary><link rel='replies' type='application/atom+xml' href='http://graphicsmakesfun.blogspot.com/feeds/116204121340703391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=36741654&amp;postID=116204121340703391' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/116204121340703391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36741654/posts/default/116204121340703391'/><link rel='alternate' type='text/html' href='http://graphicsmakesfun.blogspot.com/2006/10/grahpicsmakesfun-gmf-opens.html' title='&quot;GrahpicsMakesFun&quot; (GMF) opens!'/><author><name>Rendermania</name><uri>http://www.blogger.com/profile/15293412256165501976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
