Monday, November 20, 2006
New screenshot of irrlicht symbian port
Time to release a new screenshot and a video clip. Now the scene becomes more interesting. It's a Quake3 map with two animated faeries. This roughly corresponds the Collision example included in the irrlicht engine. In addition, the user can navigate in the small castle scene.
The video clip you can download here.
(Note: currently in the mirrlicht subversion depot on google code, I use a different animated figure, a monkey. The reason is: under the default setting of the emulator, the RAM is 32M. After loading the quake3 map, the faerie model can't be loaded due to memory constraint. If you want to load the faerie model, you have to adjust the emulator's setting. I've tested 48M. It works fine.)